This is intended behaviour to help build real-world cities. Instead, it's bascially just a proxy for unemployment, so if your citizens are all taking up jobs elsewhere (commercial especially, but also service buildings) then there'll be low industrial demand.īecause of the more realistic workplace densities with the mod (according to the base game, tall office skyscrapers only employ 12 people and sprawling factories only 8) it's very easy to have 'excess' jobs available with this mod. a genuine demand for industrial services. "Industrial demand" in this game doesn't actually represent what people intuitively think it means, i.e. The mod doesn't touch demand directly, but the more realistic balance does mean that industrial demand will play out slightly differently than in the base game. Have suggestions for the sidebar / topbar? Mail the mods!
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